
Unique unit graphics for Mesoamerican nations require the El Dorado Content Pack. DLC which will cause a bigger effect on gameplay will be El Dorado, Cossacks, and Rights of Man.
#Mesoamerica universalis mod
This mod was developed on the most recent build (1.19.2) of EUIV, with all dlc enabled.

Wonky behavior should be expected any time you remove any of the major dlc from the equation. The groundwork for future updates that will fully flesh out the world of Mesoamerica! Rise to dominate the Triple Alliance as the island city of the Mexica, Tenochtitlan!īuild a strong empire in the West as the city of the Purepecha, Tzintzuntzan!Įxperience new thoroughly researched historical events and decisions!įace off against the conquistadors, or choose to experience a new, alternate history with no Conquest! New cultures, governments, ideas, religions, and other systems, including a basic population system. Hi, folks! Welcome to the Mesoamerica Universalis Beta v.632 (Itzcoatl), a total overhaul mod for Europa Universalis IV by Ballistic, Addminus, and NathanC.Ī simulation of historical Mesoamerica from the year 1428-1697 CE. Of course, even if you pick one of the slower-progressing tech groups, you’re going to have guns and cannons much faster than Assyria or Babylon could have…but it’s still a pretty cool option.Please check the last message I posted in the comments for an explanation of what happened to this mod, as well as the final WIP version we produced. The implications for this in multiplayer are that you could sort of play a game mirroring the rise of the earliest civilizations in disparate areas of the globe. Your third option is to play with custom nations only on a map that is otherwise blank and open to colonization. You may awaken in Anatolia to find yourself bordered by the Mongolian Islamic Theocracy of Lithuania. It’s also possible to plot out your created nation and have the rest of the world filled in by randomized nations. Players using the Nation Designer can paste their nation atop the historical map, overwriting existing nations and provinces, but that’s only the most tame of the options available. The possibilities are limited only by a points budget, which can be adjusted from 50 (one province minor) all the way up to 800 (global superpower). If you like ursines and trade profits, you can plop down the Merchant Republic of Secret Bears in Scandinavia. Want to stick it to those warmongering French? Create the Kingdom of Better France right next door to the original. El Dorado lets you choose a number of provinces, design a leader, flag, and national ideas, and select a government type to put your own, ahistorical mark on history. And that brings us to the Ark of the Covenant of this expansion: the Nation Designer. I didn’t personally come across any of the Seven Cities, but the devs promise that locating one will grant you a campaign-long bonus, not just a lump sum of cash. They will uncover fogged provinces on the map one by one, occasionally triggering events ranging from interactions with natives to members of the expedition going insane to stumbling onto a fake Fountain of Youth. An army headed by a conquistador dropped off anywhere in the Americas can be set to automatically hunt for the Seven Cities of Gold.


For the nations on the colonizing side, a slew of new exploration mechanics are being introduced. By enacting religious reforms that take years to achieve and temporarily throw your realm into chaos, you can preserve your ancient beliefs in a more modern fashion (leaving behind some of the more ripping-out-human-hearts-related elements for PR reasons) and attempt to exist alongside your new neighbors from across the sea. However, they are being given an alternate, albeit very difficult, option. As in vanilla EU4, the indigenous American empires will have the option to convert to Christianity to appease the European colonizers. Failing to do so will trigger a “Doomsday” event, destabilizing your empire, as your people believe that the thirsty gods have been rendered too weak to protect them by your sanguine stinginess. The Aztecs, for instance, will have to continually wage war to collect new captives for their blood sacrifices.

El Dorado looks to finally correct this, adding unique mechanics for the Aztec, Mayan, and Incan religions. After the Conquest of Paradise expansion touched up gameplay for the North American tribes, South America and Mesoamerica have remained some of the least fleshed-out portions of EU4’s world map.
