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Civilization 6 amenities
Civilization 6 amenities











civilization 6 amenities
  1. CIVILIZATION 6 AMENITIES UPDATE
  2. CIVILIZATION 6 AMENITIES FREE

All non- Food yields now decrease by 40%, and Rebel units will appear much more frequently and in greater numbers than ever before. Revolt starts at 7 Amenities less than required or below.All non- Food yields decrease by 30%, and Rebel units may begin to appear in the city's territory. Unrest starts at 6 to 5 Amenities less than required.All non- Food yields now decrease by 20%, and its Population growth decreases by 30%. Unhappy starts at 4 to 3 Amenities less than required.All non- Food yields now decrease by 10%, and its Population growth decreases by 15%. Displeased starts at 2 to 1 Amenities less than required.Content starts at 0 to 2 additional Amenities, there are no bonuses or penalties applied.Happy requires 3-4 additional Amenities, all of the city's yields increase by +10%.Ecstatic starts at 5 additional Amenities or more, all of the city's yields increase by +20%.These changes apply only to the Gathering Storm expansion.

civilization 6 amenities

CIVILIZATION 6 AMENITIES UPDATE

These Amenity thresholds and effects received some minor changes in the August 2020 Update and December 2020 Update. Rebel units will appear much more frequently and in greater numbers than ever before. Revolt: If a city has at least 7 fewer Amenities than required, all non- Food yields also decrease by 60%.In addition, Rebel units may begin to appear in the city's territory. Unrest: If a city has 5-6 Amenities less than required, all non- Food yields decrease by 30%.Unhappy: If a city has 3-4 Amenities less than required, all non- Food yields decrease by 10%, whereas Population growth decreases by 30%.Displeased: If a city has 1-2 Amenities less than required, all non- Food yields by the city decrease by 5%, and its Population growth decreases by 15%.Content: If a city has the exact number of Amenities it requires, there are no bonuses or penalties applied.Happy: If a city has 1-2 Amenities more than required, all non- Food yields increase by 5%, while Population growth increases by +10%.Ecstatic: If a city has at least 3 more Amenities than required, all of the city's non- Food yields increase by +10%, and its Population growth increases by +20%.The balance between Amenities required and Amenities available determines the current level of satisfaction for this city, as follows (in descending order): The general formula to be content is (the end result is rounded up). Therefore, a city with a Population of 5 or 6 will require 3 Amenities to be Content, while a city with a Population of 11 or 12 will require 6.

CIVILIZATION 6 AMENITIES FREE

In Gathering Storm, cities no longer start with a free Amenity (except the Capital), meaning the first two Citizens still require an Amenity.

civilization 6 amenities

For example, a city with a Population of 5 or 6 will require 2 Amenities to be Content, while a city with a Population of 11 or 12 will require 5. The third Citizen will require 1 Amenity, and beyond this point every additional 2 Citizens increase the number of Amenities required for the city to be content by 1. The first 2 Citizens of any given city do not require any Amenities. Regardless, the sum of positive and negative Amenities gives the current Amenities level of each city, which is then compared to the current level needed to keep its citizens happy.Įach individual city requires certain number of Amenities, determined by the city's Population. These can be positive (increasing the population's happiness) or negative (decreasing it) however, the presence of negative Amenities is quite rare, as shown below (a much more common situation is that your cities simply do not have enough Amenities to meet their quota). Lack of Amenities has spawned hostile unitsĮach city in your empire enjoys a certain number of Amenities, which affect its Citizens.













Civilization 6 amenities